Pinned
@stepwell-water-level-puzzle-vertical-slice
1 min
Overview
Kalyani is a third-person puzzle-adventure vertical slice set inside a fictional stepwell inspired by the tiered stone tanks of the Deccan, such as those seen around Hampi. The player is a young caretaker who must restore water to a dried-up village tank. Each terrace of the stepwell has sluice gates, channels and counterweights; raising or lowering the water changes which steps are walkable, which platforms float and which carved passages open. Water level is the single core mechanic, and every puzzle is a variation of it.
The degree project delivers a 15–20 minute playable slice of three terraces with a tutorial, two full puzzles and a final combined puzzle, plus a game design document (GDD), a process document and a portfolio. It is built in Unity 2022.3 LTS with the Universal Render Pipeline and C#, with environment assets modelled in Blender from measured sketches and photographs of stepwell geometry and carved stone.
The process follows design-school practice: research on stepwell architecture and on puzzle-game design, paper and board prototypes of the water mechanic, a greybox in ProBuilder, four rounds of playtesting with think-aloud protocol, completion-time and fail-point logging, and an art pass. The project demonstrates that a culturally rooted setting can be more than decoration when the architecture itself — terraces, symmetry, water — is the puzzle.
Syllabus alignment
Design schools · Graduation / degree project
Graduation / degree project — process document + portfolio + jury · Final semester
- Subjects this project applies
- Game Design Studio
- Interaction Design & Playtesting
- 3D Modelling and Texturing (Blender)
- Real-time Engines (Unity / Unreal)
- Visual Narrative & Environment Design
- Design Research Methods
- How it is evaluated
Team: individual
jury on research, process, iterations, final artefact and presentation